THE BEST PHOTO TO PBR TEXTURE EXTRACTION TOOL
WITH UNPRECEDENTED PERFORMANCE.

STEAM®
THE CASE FOR SURFACE

GRIEFS SURFACE is a cutting-edge material extraction utility designed for 3D artists, game developers, and designers.

It leverages state-of-the-art AI estimation and image-processing algorithms to seamlessly isolate and generate PBR maps from flat 2D textures. Go from a single image to a complete, production-ready material in an instant. Extract, generate, tile, and upscale textures with fully non-destructive pipeline built for raw speed and full creative control.

Powered by a pure Rust and Vulkan engine, SURFACE runs with minimal memory overhead, and provides specialized tools like polygonal perspective cropping, Tangent Warping, and a built-in Pixel Art, Kuwahara, Toon, Cel-Shaded and more shaders. Everything running locally, subscription-free, on your GPU with zero latency.

Precise Texture Extraction

Isolate any texture with the powerful polygonal cropping tool. SURFACE automatically corrects for perspective distortion, delivering a perfectly flat, square image ready for any 3D application.

Instant PBR Map Generation

Generate a full suite of PBR maps in real-time. The highly customizable engine creates physically accurate Albedo, Normal, Displacement, AO, Roughness, and Metallic maps instantly.

Intelligent Seamless Tiling

Say goodbye to seams. It intelligently analyzes your material to find the lowest-energy path, hiding geometric discontinuities while preserving the organic texture forms.

STUDIO PRO >

High-Fidelity 3D Preview

Visualize your materials instantly on multiple meshes, including a Plane, Sphere, and a Rounded Cube. The real-time renderer supports Vertex Displacement mapping directly.

RETRO Mode Execution

Instantly pixelates textures using direct nearest-neighbor algorithms while preserving multi-channel technical data outputs for PSX and retro-stylized development workflows.

Runtime and Post AI Upscaling

Breathe new life into low-resolution images. The integrated AI upscaler, powered by Real-ESRGAN, enhances your textures up to 4x their original size, creating a crisp, high-quality finish perfect for modern standards. (Indie & Studio Plan Feature)

Streamlined & Flexible Exports

Export your textures with naming conventions for Unreal and Unity, or use default naming. Pack ORM maps, generate color palettes, Upscale or Downscale and export in multiple formats including PNG, TGA, TIFF, and HDR (plan-dependent).

[01] Non-Destructive Workflow

Work with complete creative freedom. All adjustments and PBR attributes are evaluated non-destructively without altering your original high-resolution source file states.

[02] Efficient Atlas Packing

Optimize target execution bounds. The engine packs processed frames onto tightly constrained layout configurations to heavily minimize hardware draw calls.

[03] Image Adjustments

Full spectrum parameter controls over exposure, high/low dynamic values, saturation, highlights, and contrast matrices natively on import.

INTEROPERABLE CORE PRESETS
Unreal Unity Godot Blender 3ds Max Maya Houdini Cinema 4D

Latest Updates

v2026.4 13 Mar, 2026 RELEASE_NOTES
v2026.3 04 Mar, 2026 RELEASE_NOTES
v2026.2 08 Feb, 2026 RELEASE_NOTES
v2026.1.1 03 Jan, 2026 RELEASE_NOTES
v2026.1 02 Jan, 2026 RELEASE_NOTES

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