GRIEFS SURFACE is a cutting-edge material extraction utility designed for 3D artists, game developers, and designers.
It leverages state-of-the-art AI estimation and image-processing algorithms to seamlessly isolate and generate PBR maps from flat 2D textures. Go from a single image to a complete, production-ready material in an instant. Extract, generate, tile, and upscale textures with fully non-destructive pipeline built for raw speed and full creative control.
Powered by a pure Rust and Vulkan engine, SURFACE runs with minimal memory overhead, and provides specialized tools like polygonal perspective cropping, Tangent Warping, and a built-in Pixel Art, Kuwahara, Toon, Cel-Shaded and more shaders. Everything running locally, subscription-free, on your GPU with zero latency.